Issue #1 of "Who Wants To Be a Superhero?" (the main prize for
winning the show, published by Dark Horse Comics and written by Stan Lee) has
sold out in comic book stores across the
In his secret identity, Matthew lives in
Ed Greenwood - The busy game designer and Fantasy and SF writer Ed Greenwood is the creator of The Forgotten Realms® (arguably the largest and most detailed fantasy world-setting ever). During more than thirty years of unbroken publishing success, the Realms has grown into the top-selling Dungeons & Dragons® product line, with copy sales in the tens of millions worldwide.
Ed is an award-winning gamer, writer and game designer. His
gaming supplements have won several Origins™ and Gamer's Choice™ awards, he has
been an Ennie nominee. He was inducted into the
Ed has been a Contributing Editor and Creative Editor of Dragon® Magazine, and a columnist for several magazines, including Troll, Cryptych™ and Polyhedron Newszine.™
Ed has also worked on computer games, contributing to the classic Interplay computer game The Two Towers, based on J.R.R. Tolkien's The Lord of the Rings, and Ed's lore was used in over a dozen SSI games and the bestselling Baldur’s Gate series of games and supplements.
Ed has also been hailed as "the Canadian author of the great American novel" (J. Robert King), "an industry legend" (Dragon® Magazine), and "one of the greats" (Games Magazine). His writings have sold millions of copies worldwide in more than a dozen languages. Ed's published fiction includes over twenty-five novels (including the New York Times bestselling Spellfire and Elminster: The Making Of A Mage), more than forty short stories, and several bestselling collaborative novels. Ed also scripts comics and radio plays, and writes horror, pulp adventure, and Arthurian fantasy. Ed’s work has been nominated for science fiction’s Nebula Award, and he has served as a judge for the World Fantasy Awards.
Ed’s forthcoming books include The Sword Never Sleeps (third in the Knights of Myth Drannor trilogy from Wizards of the Coast), Arch Wizard (second in the Falconfar trilogy, from Solaris Books), and Dark Vengeance (second in the Nilfheim series, from Tor Books).
Born in 1959 in Toronto, Canada, Ed holds a Bachelor of
Applied Arts degree (Honors: Journalism) from Ryerson Polytechnic University,
is chair of his local library board, and when not writing books can often be
found behind the desk at the public library in a nearby town. He lives in a
farmhouse in the countryside of eastern
Andy Hopp - Andy is an award-winning illustrator and writer. His recent works include the popular Wanderers Guild series by Goodman Games and 3am Games and the critically acclaimed Low Life: The Rise of the Lowly by Great White Games. Currently, he can’t think of what else to write about himself so find him in the art show and get your books signed or just say hello. Oh, and you can see more of his artwork at www.andyhopp.com, www.wanderersguild.com, and www.muthaoith.com.
Reiner Knizia has a
Ph.D. in Mathematics from the
Dr. Knizia was inducted into the
Mike Mearls broke into the gaming industry in 1999 with work on supplements for the Unknown Armies and Feng Shui RPGs. From there, he volunteered as the Keoland triad for the RPGA's Living Greyhawk campaign. That experience served as a springboard to the wild world of the early days of d20 publishing. He worked with a number of publishers, including Fiery Dragon, AEG, Atlas Games, Mongoose, and Goodman Games, before landing a staff position with Monte Cook's Malhavoc Press. While with Malhavoc, he had the opportunity to design the Iron Heroes RPG. Rolling on the random RPG publisher chart, he next went to work with Paizo Publishing as lead developer on the Dragon Compendium.
Finally, Wizards of the Coast decided to hire him as an RPG developer. He worked on Player's Handbook II, the Book of Nine Swords, and Dungeonscape, and served as lead developer for the 4th edition of D&D.
Michelle Nephew - After years of playing Shadowrun and Vampire in college, Michelle Nephew's RPG editing career began in 2000 with Atlas Games' Three Days to Kill, the very first adventure available for sale under the Open Game License. She followed this up by authoring her own d20 adventure, The Tide of Years, in 2001. While continuing to write and edit gaming material, she finished her Ph.D. at UW-Milwaukee, writing her dissertation on the topic of authorship and roleplaying games. A chapter from her dissertation has since been published in Gaming as Culture, a collection of academic essays on RPGs. With the title "Tenured Editor," Michelle wears many hats at Atlas Games today, including production coordinator, card and board game developer/editor, layout monkey, advertising/marketing coordinator, convention support organizer, and Special Ops demo team coordinator.
Duke Seifried – Duke
is a true living legend of hobby gaming. His massive, stunning dioramas and
detailed figurines set the standard for convention presentation. He is a
thorough researcher and historian, and a master sculptor and painter, game
designer and hobby industry executive, but to every wargamer, he is simply
“Uncle Duke”. Duke started or was involved in several companies, including vice-president
at TSR. He also wrote one of the first
wargames every published in the
Duke was inducted into the
Phil Viverito- Some 40 years ago
Viverito began his gaming career as a historical miniature gamer after reading
H.G. Wells’ Little Wars while earning his B.A. Degree in History at
Viverito collaborated on his first set of rules Knight Hack Medieval Warfare 1000 to 1234 with Ed Backer and Richard Kohlbacher. After Knight Hack came Classical Hack II , Classical Hack III: Hack in the Dark Warfare in the Dark Ages and finally Fantasy Hack. Around 1995 Holy Hack Hacking by the Book: Biblical Warfare was added to the list.
While attending the many different conventions the advent of the internet was growing and with it was born the Classical Hack Web Site. This helped to achieve Viverito’s desire to advance his concepts and thoughts on ancient and medieval historical gaming.
Shortly after the publication of Holy Hack Viverito completely rewrote Classical Hack and Knight Hack through LMW Works Publishing.
Between convention trips and rules writing Viverito contributed many articles to gaming magazines and journals. These include Spear Point, Magweb.com, La Gloire, Historical Miniature Gamer Magazine and most recently War Gamer’s Journal (Rebel Publishing).
Of all the accomplishments perhaps the most important had been Viverito’s lecture engagements. Becoming a Smithsonian instructor and speaking at the Tunisian Embassy on the Legacy of Hannibal. Other engagements included those for the Biblical Historical Society and as a seminar speaker at various gaming talks and War Colleges.
Viverito has been lucky enough to have had his rules
translated into Italian (Taglio Classico) by Luca Marini of