Special Guests
Keith Baker - Keith has been an avid fan of Dungeons &
Dragons since grade school. His life took a dramatic turn in 2002 when
he submitted the world of Eberron to the Wizards of the Coast Fantasy
Setting Search. In addition to developing the Eberron Campaign Setting
and Shadows of the Last War, he wrote for Atlas Games (Friends of the
Dragon, Living Lore), Goodman Games (The Complete Guide to Beholders,
The Complete Guide to Wererats, The Complete Guide to Dopplegangers),
and Green Ronin Publishing (Creatures of Freeport, Mutants &
Masterminds Annual #1, Denizens of Freeport).
Richard Borg - Richard’s professional game credits cover
a broad spectrum of family games, strategy games, war games, and
roleplaying games -- almost 50 titles in all. Milton Bradley published
his first game, Liars Dice, in 1988. In 1993 Liars Dice went to Europe
as Bluff and won the prestigious German ‘Spiel des Jahres’ award. Following this initial success were Advanced Dungeons &
Dragons games (TSR), X-Men games (Pressman Toy), and another hit for
Milton Bradley, Times to Remember. Richard was part of Decipher’s Star
Wars Customizable Card Game design team, and was also involved with a
number of other collectible sport card games. Some of his recent
designs include Hera & Zeus (Rio Grande Games), Pig Pile (R&R
Games), Memoir ’44 (Days of Wonder), Warriors (Face 2 Face Games),
Narnia Risk Junior (Parker/Hasbro UK), Kong Power Slam Battle Game
(Pressman Toy) and Commands & Colors: Ancients (GMT Games).
Richard Burlew - Rich first broke into game writing with
Wizards of the Coast's Fantasy Setting Search in late 2002, where he
was one of only three finalists asked to prepare a full 125-page bible
for their setting. Ultimately, he was defeated by his arch-nemesis,
Keith Baker, for whom his fiery wrath still burns like the heat of a
thousand suns. After that, Rich went on to contribute to Wizards'
Monster Manual III and Paizo's Dragon magazine, as well as working on
top secret projects that, were you to learn of them, would almost
certainly spell your doom. In the summer of 2003, Rich founded www.GiantITP.com as a
thinly-veiled means of promoting himself as a game designer. It met
with middling success until he invented his now-signature webcomic, The
Order of the Stick. Since then, the site grew by leaps and bounds,
leading Rich to believe he is destined to crush the world political
order with an unstoppable army of zombie webcomic readers. While it shocks anyone who sees the Order of the Stick before
they meet him, Rich actually attended design school and holds a degree
in Illustration and Graphic Design. However, he claims absolutely no
formal training as an author, which leads to periodic panic attacks
when he realizes that he committed to produce a few thousand words
within a short span of time. Kenneth Hite – Mr. Hite started out a fresh-faced
amateur ten short years ago as the author of Secret Societies for
Chaosium's cult favorite Nephilim and the co-author of GURPS Alternate
Earths.
Parlaying that early "indie cred" into quick success, he became
Nephilim Line Developer, edited two books for In Nomine, wrote
Nightmares of Mine on horror gaming for Iron Crown, The Canite Heresy
for Vampire: The Dark Ages, and part of three books including the core
book for Mage: The Sorcerers Crusade.
He co-designed the Origins-Award-winning Star Trek: The Next
Generation RPG, scaled the dizzy heights of high-concept magical horror
with GURPS Cabal, and saw his Suppressed Transmission column collected
into a book.
But soon, it all came crashing down. Watch for the shameful
story of his spiral into addiction, groupies, and sequel-mania (GURPS
Alternate Earths 2, GURPS Infinite Worlds, Suppressed Transmission 2,
Star Trek: The Original Series RPG, GURPS Horror 3rd edition, and
Decipher Games' Star Trek RPG) when "Behind the Gaming" returns.
Reiner Knizia -Dr. Knizia holds a Ph.D. in Mathematics
from the University of Ulm and a Masters of Science from Syracuse. He
taught Management and Project Management at international universities,
and Game Design at MIT. Dr. Knizia is also one of the world’s most prolific and
successful game designers, with over 200 published games, plus numerous
awards in both Europe and North America. He wrote several books on game
design. Both his games and books appear in print in dozens of countries
and languages. Currently, seven of his games hold positions on the
Games Magazine “Games 100” list. His games are renowned for
incorporating strategic planning and resource management principles
that both educate and entertain players.
Dr. Knizia was inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame in 2004.
Ken Koury - An internationally known MONOPOLY® player,
Mr. Koury competed as a player and coach at the national and
international tournament levels for more than 25 years. Ken holds world records in official tournament play for the
fastest game (bankrupting 3 players in 15 minutes, 38 seconds) and the
highest asset 4 player game ($20,882). He frequently corresponds with
fellow players via e-mail, and often plays socially with some of the
top players in the country. Players from all over the world contact him
several times each month to help settle disputes over the MONOPOLY®
rules and their interpretation. In 2003, he took 3rd place in the United States MONOPOLY®
Championship among a field of 48 players. The event is held every 4
years. He is also the United States MONOPOLY® Coach, having been
retained by Parker Brothers to prepare the United States Champion for
World MONOPOLY® Championship in the fall of 2004. This is a role he has
performed off and on since the 1970's. Among those joining Ken's
coaching team are Lee Bayrd, the first World MONOPOLY® Champion.
Sarina Koury – Sarina is currently ranked the 34th best
MONOPOLY® player in the country. Sarina started playing MONOPOLY® at
the age 4. By the age of seven she was traveling the country with her
father Ken Koury (a top seeded tournament player for more than 25
years) competing in tournaments and building an impressive tournament
record of her own. By the age of 10 she had qualified for the National
Championships, the youngest person ever to do so. In 2003 she competed against her dad at the United States
MONOPOLY® Championship. In preparation for this she trained with former
World MONOPOLY® Champion Lee Bayrd who, ironically, mentored her Dad
when he trained for his first National Championship more than 25 years
ago. In preparation for the most recent World MONOPOLY® Championship,
Sarina’s dad recruited her for practice games along with Lee Bayrd and
the reigning U.S. Champion.
Christopher Morrison - Christopher is a professional
fight choreographer/director/performer and educator holding a B.F.A. in
Movement from Boston University’s Theatre Conservatory. He just came
off a tour with Cirque du Soliel, working on their brand new experience
entitled The Bar du Bout du Monde. Some of his credits include The California Shakespeare
Theatre, The Magic, The Huntington Theatre Company, Portland Stage
Company and many more. He has taught internationally at Charles Strut
University in Bathurst, Australia. He has also taught at Boston
University, Berkeley Repertory School of Theatre, Chabot College,
College of Marin, Middlesex College as well as numerous college and
high school workshops covering topics ranging from movement for the
stage to Shakespeare. He held the title of Artist in Residence twice:
once for the Z Space Studios and the other at the San Francisco School
for the Arts. He trained and/or choreographed international stars like
Emily Deschanel, Keith David, and Zakes Mokae, plus brought his unique
style to local Ren Faires.
He played Dungeons and Dragons since his early teens, and runs
a chilling Call of Cthulhu game. He is thrilled to rejoin his roots at
Origins, and to bring his brand of fight choreography to gamers
everywhere.
Steve Prescott - From the earliest days of filling every
available sheet of paper with dinosaurs and airplanes, Ohio native
Steve Prescott pretty much dedicated his life to art. He graduated with
a BFA from the Columbus College of Art & Design and has since
slaved happily away for the gaming industry with heaps of work for
Werewolf: the Apocalypse, Shadowrun, Vampire: The Eternal Struggle, and
Dungeons & Dragons. He also worked on concept art for Wizards of
the Coast's Eberron RPG, designed creatures for the upcoming Monster
Manual 4, did cover work for Dungeons & Dragons, and both Dragon
and Dungeon magazines. He also had a hand in Dungeon's Age of Worms
campaign, and has been honored for his artwork at Gen Con three times.
Somewhere in there, he found time to get married, have a kid, and breathe.
Steve lives in Columbus with his wife, daughter and a slew of pets. You can see more of Steve's artwork on the web at www.rottface.com.
‘Uncle Don’ Ross - 'Uncle Don' started writing and
running theatre-style Live Action Roleplaying Games at the beginning of
the genre’s modern era. In the past twenty years, he wrote over a dozen
games of varying lengths and styles, and still holds at least as many
ideas on the back burner, awaiting future production. Perhaps the most
well-known of these was the weekend-long game Etherlines: The Morning
After' which first ran at Worcester Polytechnic Institute in 1990, and
recently celebrated its 19th run. He regular supports the annual
Intercon LARP convention in Chelmsford, Massachusetts, and tries to
produce about one new four- to eight-hour game each year. Many of these
appear under the auspices of Etherlines Tours, the gamemastering and
writing team responsible for the success of TMA.
Don's games avoid heavy mechanics and detailed background
information, concentrating instead on each individual character's
development as the story line unfolds around them. Many of his games
also feature some overarching theme or 'gimmick', with the ultimate
goal of making the player think about his role in an unexpected way.
After nearly twenty years of experience on the floor, he can
safely say that he has seen it all, yet somehow his players still
manage to surprise, delight, dismay, confound, and perennially
entertain him. And that's what keeps bringing him back to the game.
Duke Seifried – Duke is a true living legend of hobby
gaming. His massive, stunning dioramas and detailed figurines set the
standard for convention presentation. He is a thorough researcher and
historian, a master sculptor and painter, a celebrated game designer
and hobby industry executive. Still, he loves the fact that every
wargamer knows him simply as “Uncle Duke”.
Duke started or was involved in several companies, including
vice-president at TSR. He also wrote Melee, one of the first wargames
every published in the US. His mixing of fantasy and historical into
Adventure Gaming (his term) created an entirely new class of game. Duke was inducted into the Academy of Adventure Gaming Arts and Design Hall of Fame in 2005.
Tom Wham - Tom Wham has been a game designer since age 7 when he started modifying the rules for his first Monopoly set.
Through strange circumstances, Tom found himself in Lake Geneva
during May, 1977, walking through the door of TSR as employee number
thirteen. After running the Dungeon Hobby Shop for a summer, he was
bumped upstairs (literally) to the art department where he worked with
Dave Sutherland and Dave Trampier on the original Monster Manual, and
was later assigned various editing and development tasks. It wasn't
long before he made a deal with Tim Kask, editor of Dragon magazine, to
do a game called Snit Smashing, and the obvious sequel: Snit's Revenge.
This led to several more games printed in Dragon, including The Awful
Green Things From Outer Space (recently re-released from Steve Jackson
Games).
From there, his games left the magazine pages and turned into
stand-alone products. These include Kings & Things (with Rob Kuntz,
Wet End Games/Games Workshop), Mertwig's Maze (TSR), and The Great Khan
Game (with Richard Hamblen, also through TSR). He also shares the
design credit with Darwin Bromley for Mayfair’s Iron Dragon.
Tom’s more recent efforts include the reprint of Snits from
Steve Jackson Games, Planet Busters from Troll Lord Games, and some
projects from Mayfair.
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